![]() ![]() ![]() Of the three missions, only one of them is actually designed to be playable for new players, since the others require a certain number of upgrades to be even remotely feasible, which means you have to run the basic "Crossfire" mission roughly 10-20 times before you'll be able to reliably tackle "Extraction," and then you have to run that mission God knows how many times before you can even think about taking on "Dragon Fight." And with the game's absurd difficulty, it's going to take you 5-10 mission attempts before you can even get your first upgrade, making the game's most novel concept inaccessible to brand new players, since only the determined, hardcore players will stick around long enough to get that far. This is what really drew me to the game initially, but the limited number of missions out of the box makes the whole game feel incredibly grindy. The game's most distinguishing feature is its RPG-style leveling system, with players creating their own characters who gain experience and level up over multiple playthroughs, allowing you to choose from a wide array of permanent upgrades as you gain karma. Specter Ops, for instance, gives you exactly one page of propaganda to set the tone for its world, and that's all you need to jump in and start enjoying its theme. It's nice that the game comes with a 26-page booklet (and a few chapters from a novel) that you can read to familiarize yourself with the specific details of the Shadowrun universe, but I shouldn't need a 26-page booklet to immerse myself in the setting. ![]() In essence, the Shadowrun theme doesn't come across at all (despite the brilliant artwork) unless you commit a lot of effort filling in the blanks yourself and deliberately role-playing your characters. When an obstacle spawns in front of you, it doesn't actually feel like you're battling an ork bounty hunter because you're really just matching abstract symbols to move a token across a card. ![]() None of the missions give you any kind of narrative setup for what's going on before, during, or afterwards - they just dump you straight into arbitrary objectives. if you want to build something there and learn how i'll guide you through it to build something awesome! if you just want to jump in to it i'll also provide pregens to select from.This lack of theme in the deck-building extends to virtually every other aspect of the game as well. If you have a character ready to go let me see what you've got, i'll probably approve it. quick thinking is what saves the day here! Content warnings everything from magic to the matrix to cybernetic trolls with shotguns kicking down the door can happen. Shadowrun uses a monster amount of d6s (you'll be glad we're using the dice bots for this trust me) and it's traditionally played as a bit of a heist game: getting a job, planning it out, looking at all the angles, then about twenty minutes of unabashed mayhem. I will have the books and character sheets ready to go, as well as dice bots (shadowrun uses A LOT of d6s we'll all be glad for that) and i'll have music provided in the background to add atmosphere. pre made characters will be accepted so long as i can look them over and approve them! What I provide absolutely must have a microphone so we can communicate freely between each other. You'll need a discord or roll20 account, both would be preferable. ![]()
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